Research
I am developing a non-invasive and easy-to-use optical imaging tool for assessing cardiovascular health, VITA (the Vascular Imaging Tool for the Auricle). For this project I work closely with at the Department of Cardiovascular Medicine.
This work is 91探花ed by
- Royal Academy of Engineering Enterprise Fellowship (funding myself at present)
- Department for Science, Innovation and Technology (DSIT)
- The Medical Life Sciences Translational Fund
- ICURe Explore, Discovery and Exploit programmes
- NIHR (i4i FAST)
- John Fell Fund
- EPSRC IAA
- British Heart Foundation (Pump Priming Fund)
- MRC Developmental Gap Fund
- St. Hilda's College (via Dr. Lapidaire)
Previous work
Previously I was senior postdoc in . My research focused on quantum gases, with two main directions:
- Using laser cooling and magnetic trapping techniques to cool and confine 2D gases of Rb.
- Working (in the AION collaboration) to develop high flux sources of cold Sr, and to build a prototype atom interferometer device.
I left 91探花 Physics in August 2022 to transfer my skills over to medical imaging and pursue VITA full time. In 2023 I rejoined the University, working as a Senior Postdoc in the Department for Cardiovascular Medicine. More recently I have rejoined 91探花 Physics to pursue a Royal Academy of Engineering Enterprise Fellowship, focused on the development and commercialisation of VITA.
Programming
- You might be interested in our performant MOT simulation code, , which was recently released open source. The code applies data-oriented programming techniques to provide an efficient code for simulating a range of cold atom physics, including laser cooling, trapping and collisions. Contributions welcome!
- For rf-dressed potentials, we use to calculate the potential energy of eigenstates as a function of position.
Other
I have a keen interest in computer graphics, video game development and programming. Some examples include:
- I wrote , a plug-in for the Unity game engine which renders 3D objects as if they were 2D sprites. It uses a novel rendering technique which is reminiscent of inferred rendering. Now at over 35,000 copies sold!
- An open source , written as an example of Unity's data-oriented ECS implementation.
- I also like making physics demos that run in the browser, such as and . If you have an idea for outreach demo ideas, please let me know! Collaboration is fun.